Pokémon Mainline Games Guide

Pokémon Mainline Games Guide

Introduction

Welcome to the Pokémon Mainline Game Guide! This guide is designed to help players navigate the mainline Pokémon games by explaining key mechanics, battle strategies, and quality of life improvements introduced across generations. Whether you’re a new player or returning to the series, this guide provides the information you need to make your playthrough smoother and more enjoyable.

Game Mechanics

Type Matchups

Here’s the current Pokémon type matchup chart (Gen VI onward):

Current Pokémon Type Matchup Chart
Current type matchup chart outlining strengths, weaknesses, and immunities.

Tip: Super-effective moves deal double damage, not very effective moves do half, and some types have no effect.

Pokémon Natures

Pokémon natures influence how a Pokémon’s stats grow. Each nature boosts one stat by 10% and lowers another by 10%, except for five neutral natures that do not affect stats at all.

↑ / ↓ Attack ↓ Defense ↓ Sp. Atk ↓ Sp. Def ↓ Speed ↓
Attack ↑ Hardy Lonely Adamant Naughty Brave
Defense ↑ Bold Docile Impish Lax Relaxed
Sp. Atk ↑ Modest Mild Serious Rash Quiet
Sp. Def ↑ Calm Gentle Careful Bashful Sassy
Speed ↑ Timid Hasty Naive Jolly Quirky

Quality of Life Improvements

Physical/Special Split

Generations 1–3

In the first three generations of Pokémon, whether a move was physical or special was determined entirely by its type. Every move of a certain type was locked into one category, regardless of how it looked or behaved.

This created odd situations where some moves did not match their flavor. For example, Fire Punch was always special because it was a Fire-type move, while Bite was always special because it was Dark-type, even though both look physical.

Type-Based Split (Generations 1–3)

Physical Types Special Types
Normal Fire
Fighting Water
Flying Grass
Ground Electric
Rock Psychic
Bug Ice
Ghost Dragon
Poison Dark
Steel

Because of this system, some Pokémon were held back by their typing. For example, Flareon had high Attack but could not take advantage of Fire-type moves, since all Fire moves were special.

Generation 4 and Onward

Starting in Generation 4 (Pokémon Diamond and Pearl), the system changed completely. Each move was individually classified as either Physical or Special, regardless of its type.

  • Physical moves: rely on strength or direct contact. Example: Fire Punch, Tackle, Earthquake.
  • Special moves: rely on energy or ranged attacks. Example: Flamethrower, Psychic, Thunderbolt.

This change dramatically improved balance, allowing Pokémon to use moves that matched their strengths. It made team-building more diverse and gave many Pokémon new viability in battle.

Other Improvements

Several quality-of-life improvements across generations have made the games more user-friendly and streamlined:

  • Box Management: The PC storage system has improved in every generation. You can now move Pokémon between boxes more easily, mark favorites, sort by various stats, and even search by species or type.
  • TMs and HMs: In earlier generations, TMs were single-use items; later generations made TMs reusable, giving trainers more flexibility. HMs have been phased out in recent games and replaced by ride mechanics or field abilities to reduce repetitive grinding.
  • Move Tutors: Many generations include NPCs who can teach Pokémon moves they normally wouldn’t learn by level up or TM's. And latest games have eliminated the NPC element entirely, making it possible from your Pokemon party menu.
  • Pokédex Enhancements: Modern games include sorting, filtering, and search options in the Pokédex, as well as online functionality to view stats and locations more quickly.

Pokémon Tips

Best Starter Choices

  1. Red / Blue: Bulbasaur
  2. Yellow: Pikachu (starter is fixed; no choice)
  3. Gold / Silver / Crystal: Cyndaquil
  4. Ruby / Sapphire / Emerald: Mudkip
  5. FireRed / LeafGreen: Bulbasaur
  6. Diamond / Pearl / Platinum: Chimchar
  7. HeartGold / SoulSilver: Cyndaquil
  8. Black / White: Tepig
  9. Black 2 / White 2: Tepig
  10. X / Y: Fennekin & Bulbasaur or Froakie & Charmander
  11. Omega Ruby / Alpha Sapphire: Mudkip
  12. Sun / Moon: Popplio
  13. Ultra Sun / Ultra Moon: Popplio
  14. Let’s Go, Pikachu!: Partner Pikachu (starter is fixed; no choice)
  15. Let’s Go, Eevee!: Partner Eevee (starter is fixed; no choice)
  16. Sword / Shield: Scorbunny
  17. Brilliant Diamond / Shining Pearl: Chimchar
  18. Legends: Arceus: Cyndaquil
  19. Scarlet / Violet: Fuecoco

Fun Facts

Extra Resources