Warhammer 40,000

An introduction to the famous grim sci-fi tabletop game.


What is Warhammer?

Warhammer 40,000 is an expanive, hobby centric tabletop miniature game created by british games company, Games Workshop. Set in the 41'st millenium, Warhammer 40,000 centers around the Imperium of Man, a big brother esque facist dystopia, constantly at war with the woshipers of dark gods, alien speciaes, and itself. Countless souls perish in wars brought about by needless hatred and greed, as the universe slowly is besieched by eldrich forcess, with no 'good' faction to speak of. As Games Workshop themselves states in all of their books about the setting...

In the grim darkness of the far future, there is only war.

So of course this is the perfect setting to have little pacstic figures of these starving soldiers fight for our amusement. In addition to an expansive collection of lore, from books to video games to a show set to soon debut on Amazon, Games Workshop's main wing of the Warhammer property is the buildable miniatures and the tabletop game you play with them. Currently Warhammer 40,000 is on it's 10th sequential edition of the rules, which has detecated itself to streamlining the rules for new players.

Players build and paint models from thir army of choice, each of which has a given points total, and then use them to form an army of a predetermined points total, typically 2000 points.

Warhammer miniatures
Stéphane Gallay from Laconnex, Switzerland, CC BY 2.0, via Wikimedia Commons

How do you play Warhammer?

Two opposing players will set up a board via various predetermined layouts, then deploy units one at a time.
After deploying, players roll off to see who goes first and alternate taking turns from there.
During their turn each player goes through 5 distinct phases before ending their turn.

Command phase
Activate hero abilities and score your controlled objectives for victory points.
Movement phase
Each unit can move normally, advance at the cost of not being able to attack, or hop out of transports.
Shooting Phase
All your units with ranged profiles can shoot at enemy units within range.
Charge phase
Any models close to enemies can attempt a charge which is the only way to enter conbat range.
Fight phase
Models in combat range attack with their melee weapons, with the models that charged that phase getting to attack first.

One battle round consists of both players taking a full turn, after 5 of these battle rounds, the game ends and the player with the most victory points wins the game.

Warhammer 40,000 has 22 fully supported armies to choose from as of now, each with their own backstory, named characters, gameplay and models to enjoy.
Here is a very small selection of some of the armies in the game, boiled down to their basic concepts.

Army Lore Strengths Weaknesses
Space Marines Genetically augmented humans created as a rapid strike force. Jack of all trades, reliable damage and durability in any aspect of combat. Masters of none, other armies can outpace them if they lean too hard into one skill.
Astra Militarum Unenhanced human militia of the Imperium. Lots of expendable infantry and vehicles, long range shooting and artilary. Units don't hit as hard as other armies, and have few options if your opponent reaches melee range.
Aeldari Space Elves struggling to keep their dead empire together. Everything strikes fast and hits very hard, especially in shooting. Very weak defense, poor positioning can lose you the game.
Death Guard Space Marines corrupted by Nurge, the god of for and death. Almost unmatched defense and artilary fire. Very slow, low unit count means every lost model can hurt your gameplan.


how do I start playing Warhammer?

Warhammer events and groups are often supported by the local game stores that stock the miniatures. So if you wish to start playing, these gaming shops are a great place to both learn the game and buy miniatures, as many of them sell Games Workshop products for slightly less then MSRP.

As for online resources. Games Workshop's Warhammer website both acts as a store page to buy models and as a resource guide for basic details like lore and core rules downloads. However, Games Workshop has many of their game's army rules locked behind expensve books, so thrid party resources like Wahapedia are commonly used by fans to view the official rules, and experiment with new armies for free. In addition, many people unintrested in official tournaments use 3D print sharing websites like Thingaverse to find proxies for their models instead of buying the expensive official ones. Free addons for the PC game Tabletop Simulator also allow you to play Warhammer digitally as well. Links to all these resources are bellow.

Warhammer's official storepage here. Visit Wahapedia here. Search Thingaverse here. Buy Tabletop Simulator here.

Personal anecdotes.

Also known as the section where I break the perspective of the page to explain why I love this stupid game.

There's a lot of reasons I fell down the rabbit hole of Warhammer, from building miniatures to the strategic element of the game. But above all else the thing I love the most about it is the social dynamic it fosters. As stated before, local game stores typically host tabletop tournaments, and have tables to play on even when they don't have events. This encourages small groups of players to come together and play at regular intervals, which is how I got in through my friend circle. After some mutual friends got her back into the hobby after a long time away, my girlfriend got some minis and encouraged me to give it a try, and I should've hated it. She gave me one of her armies, kicked my butt before I could do a single thing, and then convinced me to spend $60 on a unit that was so unplayably bad that it took 3 years of buffs to be even remotely decent. But I loved it, because Warhammer is a way to spend time with friends, chat while playing, and maybe make stories about what happens in your games. I've played Monopoly hundreds of times with my family, don't remember any of them. However, I'll anways remember how I dubbed one of my Space Marines "Sploody McSploderton" after his entire unit got wiped off the board and he immediately turned the gane around by singlehandedly downing the leader of the orc warband with a near perfect role for his grenades ability.